Gomenasorry is a game made in a week for a class, me and Juan Lagar made this game. inspired since the game Helltaker came out recently and we both wanted to take an approach on the game concept. That being a round based puzzle game. Sadly we did not manage to put good Level Design and the mechanics together in a week.
my personal responsibility fell into the realm of coding. I made the core things like the movement including also the prefab of the parts where you arent able to move into. The idea of enemies also came up so I made a very rough version of an Enemy Ai for the second level that could react to the player.