Dead_Weight

Picture of Dead_Weight

Dead_Weight was a large scale project made to prove that all the participants in it could work as a studio and create a great game. The opportunity to show this was in the Game Maker's Toolkit Game Jam with a 2 day time limit entirely online. While it didnt archive that purpose it was still a valuable experience and is a blast of an end product which ended up ranking right outside of the top 10% of games.

My personal involvement in the project is listed as coder. Though this in my opinion is not an accurate description, however the initial group I was assigned too. Thanks to the effort of the incredible Tobias Heukäufer and Geumseong Han I had little coding work to meaningfully contribute too. So most of my efforts were on an "organisational" level. Basically talking to each "department" we had and keeping everybody on the same page. Preventing people from working on things that were no longer important and helping everybody be on the same page for those 2 days.

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