LeoN is a game trieng to showcase different ideas based on streamlining spaces that have lots of interactive gameobjects. It was born out of my desire to explore space usage in my Bachelor with my findings that could most easily be translated into a game being showcased in individual levels with the context of putting spheres on pillars.
LeoN was entirely made by me and its levels cover the topics of empowering the players digital representation to interact with the space better. Changing perspectives, covering abstractions of storage and inventory as well as more out there concepts like showcasing the difference of Augmented Reality and covering non-euclidean spaces.